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SGI algorithm : ウィキペディア英語版 | SGI algorithm The SGI algorithm creates triangle strips from a set of triangles. It was published by K. Akeley, P. Haeberli, and D. Burns as a C program named "tomesh.c" for use with Silicon Graphics' IRIS GL API. The algorithm operates on the set of triangles that have not yet been added to a triangle strip, starting with the entire set of input triangles. Triangles are greedily added to a strip until no triangle is available that can be appended to the strip; a new strip will be started in this case. When choosing a triangle for starting or continuing a triangle strip, the selection is based on a triangle's degree (i.e. the number of triangles adjacent to it), with smaller degrees being preferred. If implemented using a priority queue to quickly identify triangles that can start a new strip, the algorithm runs in linear time.〔 == References ==
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抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「SGI algorithm」の詳細全文を読む
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